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COMING TO XBOX ONE


"I have always wanted to be a giant space crab!"

                                                            -Gabe Newell

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COMING TO XBOX ONE


"I have always wanted to be a giant space crab!"

                                                            -Gabe Newell

be the crab

Crabitron Kinect is a physics-based action puzzler coming to Xbox One and Windows 10.

Play as Crabitron, an adorably mutated giant space crab cast into outer-space, battling the universe to find its way home. With your body as the controller use your hands claws to tear the universe a new blackhole. Gorge on entire planets, solve insidious puzzles, and exchange blows with hordes of adversaries.

P L A Y   T H E   D E M O

multiplayer

Crabitron offers two different types of multiplayer.

You can jump into the game at any stage simply by picking up an Xbox One controller. This option allows you to control of a UFO to help or hinder Player 1.
or
Merge your body with Player 1 to form Crabitron.
Simply stand side by side, link your inside arms around one another and take control of one crab arm each.

accessibility

The control system is fine tuned so players of all ages, height and physical abilities will be able to play.

Crabitron automatically calibrates based on the 
active player, adjusting for distance from screen, height, arm length and seated position. This allows any player to reach every area of the play space with ease. Also ensuring no over exertion while maintaining the required precision to tackle those tricky puzzles.

motion control

Crabitron is built from the ground up in Unity to take advantage of the Kinect 2.0 and motion controls.
The players body movement is translated directly into the game. Players are able to grab, smash, jump and move side to side freely without thinking about what button to hit next and what sequence to follow.
Players can express themselves freely through movement, rather than follow minimal and rigid pre-defined actions.

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CRABITRON IN ACTION


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CRABITRON IN ACTION


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Meet the Makers


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Meet the Makers


John millard

CREATOR / PROGRAMMER
John has served as a Director and Developer since Two Lives Left inception, and is the creative mind behind Crabitron. Two Lives Left most notable projects include the critically acclaimed coding tool for iPad, Codea, and Crabitron on iOS.

John is rebuilding Crabitron for Xbox One through the ID@Xbox Program while simultaneously working on Codea Craft, a game creation sandbox for iOS.

Emilia Chignola

DESIGNER / PRODUCER
Emilia's day-to-day role is Designer and Producer, but also fulfils an active role in the companies events and business development business.

In addition to continuing to expand her skill set, learning to code through Codea, Emilia has created a long-term plan to help grow SA game industry by job creation and through sustainable business practices and development of original IP.

mark hansen

ARTIST
Mark is a talented and published concept artist and illustrator based in Brisbane, Australia.

With over 10 yrs in the games industry as an art director, character designer and 3D artist he has worked on games published by companies such as; 2k, Vivendi, Lucas arts and Microsoft.

Mark's finds inspiration from anything stylised and creative from European comic artists, art of animation books, figurines and animated movies.

CHRIStian KROGSVOLD

COMPOSER
Christian Krogsvold, aka Waterflame is a music composer and producer from Norway.

Self-taught, specialising in video-game music with over 8 years experience in the game development industry.

Christian has previously composed music and sound effects for titles such as Castlecrashers, Castlestorm, Geometry dash, Move or Die and An alien with a magnet, to name a few.

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